Secondary Action
![Picture](/uploads/9/8/6/3/9863843/5827220.gif?356)
What is the Secondary Action?
The secondary action of a movement is the action that compliments the primary movement by making the whole action seem more realistic.
Examples:
Like the image to the right (from Pixar's first short Luxo Jr.) the primary motion is the forward movement of Luxo Jr the smaller lamp. Then to complete the effect of movement his electric wire ripples away from him, enhancing his little hop of forward movement.
History
Secondary movement has been used in animations for centuries. It has been a technique used subconsciously when creating life-like movement or cartoons. For example; in Gertie the Dinosaur by Windsor McCay, Gertie's tail swishes trying to capture the movement of the prehistoric creatures while the head bobbing is the primary action. The tail swishing compliments and fortifies the initial action.
The secondary action of a movement is the action that compliments the primary movement by making the whole action seem more realistic.
Examples:
Like the image to the right (from Pixar's first short Luxo Jr.) the primary motion is the forward movement of Luxo Jr the smaller lamp. Then to complete the effect of movement his electric wire ripples away from him, enhancing his little hop of forward movement.
History
Secondary movement has been used in animations for centuries. It has been a technique used subconsciously when creating life-like movement or cartoons. For example; in Gertie the Dinosaur by Windsor McCay, Gertie's tail swishes trying to capture the movement of the prehistoric creatures while the head bobbing is the primary action. The tail swishing compliments and fortifies the initial action.
How is Secondary action used in Modern Animation?
As in the video shown (above) Secondary Action is almost like an 'add-on' to the initially movement or focused movement. It enhances the movement and gives character to object in motion. For example the simple brown ball suddenly becomes a squirrel when the 'tail' is added to the end. The flowing wave-like movement of the tail suggest that it is affected by the balls movement and therefore fortifies the motion path of the ball. In many ways Secondary action can come under the same category as Overlapping action. (See below)
Follow-through and Overlapping Action
![Picture](/uploads/9/8/6/3/9863843/6957322.gif?405)
What is Follow-through and Overlapping Action?
Follow-through and overlapping action is the draggin action that takes place during the primary action. It also creates a more exagerated and artistically appealing sense of movement.
In the sequence of drawings, drag or follow-through is demonstrated especially in the hands of the drawing. The motion of the arms and hands seem to follow the movement of the torso, also known as secondary action. The figure also seems to lengthen
Follow-through and overlapping action is the draggin action that takes place during the primary action. It also creates a more exagerated and artistically appealing sense of movement.
In the sequence of drawings, drag or follow-through is demonstrated especially in the hands of the drawing. The motion of the arms and hands seem to follow the movement of the torso, also known as secondary action. The figure also seems to lengthen
Cycles
![Picture](/uploads/9/8/6/3/9863843/2310209.jpg?418)
What is a cycle?
The first place to start is to ask what exactly a cycle within animation is. A cycle can be numerous objects drawn to move in repetition and can also be called a loop. One must bear in mind that to make a cycle convincing the movement must be looped so that the first and the last frame link seamlessly for the movement to seem smooth.
Examples:
A walking person or animal, a flapping flag, a bouncing ball, a spinning top, a flying bird, a person waving, a ballerina twirling, someone eating and any other movement that can be repeated.
How is it used?
In modern animations, CG, traditional drawn and stop motion. They are used for walk, run, skip and dance cycles. They create an easier way of showing a movement that you want to keep uniform and repeat for a longer timescale of time.
The first place to start is to ask what exactly a cycle within animation is. A cycle can be numerous objects drawn to move in repetition and can also be called a loop. One must bear in mind that to make a cycle convincing the movement must be looped so that the first and the last frame link seamlessly for the movement to seem smooth.
Examples:
A walking person or animal, a flapping flag, a bouncing ball, a spinning top, a flying bird, a person waving, a ballerina twirling, someone eating and any other movement that can be repeated.
How is it used?
In modern animations, CG, traditional drawn and stop motion. They are used for walk, run, skip and dance cycles. They create an easier way of showing a movement that you want to keep uniform and repeat for a longer timescale of time.
History
![Picture](/uploads/9/8/6/3/9863843/7615220.jpg?170)
Cycles were first used in a historical contraption called a ZOETROPE in which the individual frames were place on the inside of the cylindrical container. The slits in the side allowed the viewer to see the images one at a time in rapid succession creating the illusion of movement in a cycle.